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Online:Loading Screens/Seasons of the Worm Cult

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This page contains loading screens from the Seasons of the Worm Cult storyline.

Location MessagesEdit

Western SolsticeEdit
  • Solstice - The isolated island of Solstice, off the southern coast of Tamriel, was mostly unknown or considered a cursed location by the mainlanders prior to the recent trouble with the revived Worm Cult. Now the Stirk Fellowship has opened the island to trade, diplomacy, and use as a staging ground.
  • Ossein Cage - The Ossein Cage stands as a testament to Coldharbour's cruel creativity. Accounts of the graveyard's tormented skeletal adornments serve as a warning to all and as a horrid promise to an unfortunate few.
  • Broken Light Temple - "In its day, this was a grand and glorious testament to the majesty of Meridia, the Prince of Light. And mark my words, one day it shall be again!"—High Priest Eraamine
  • Corelanya Manor - An abandoned and legendarily haunted manor built by Clan Corelanya necromancers of the late First Era. Few dare venture near the place for fear of what prowls its ancient halls.
  • Deetra Grotto - "The Regency of Sunport is aware of the squatters living in Deetra Grotto. As long as the pirates, smugglers, and freetraders keep the peace, we are content to allow them to remain there."—Regent Karinwe
  • Tainted Leel - The ancient Argonian village of Leel suffered some unknown calamity in the past. Now the place is cursed, tainted by undead and haunted by dark forces that make the place uninhabitable.
  • Sunport Palace District - Home to Vinutilmo Palace and many of Sunport's noble and well-to-do citizens, currently under attack by the Worm Cult.
  • (?) - The ruins of an Argonian teeba-hatsei ball court, sacred to Sithis. Games here were bloody indeed.
  • Vale of Revelry - "Leave all your problems behind and step into a world of amusement and merriment. Once you enter the Vale of Revelry, you won't want to leave."—Jenasa Aradil, Reveler of the Rose
  • Carapace Cavern - "A dark power lingers in the depths of Carapace Cavern. Something ancient. Something undead."—Docent Neniril, College of Tomes
  • 'Sunport Outlaws Refuge - "I find these ancient Argonian foundations all around us strangely comforting. The lizards of old really knew how to build something to last."—Tovstagg, a fence in the Sunport Outlaws Refuge
  • Li-Xal Pass - "Li-Xal Pass? That treacherous goat track? Sure, it was the best way to get to the isolated village of Li-Xal Cove other than by boat, but it wasn't used all that often. And as long as that Writhing Wall is in the way, it probably won't be used again."—Docent Teloorwe, College of Sword and Sail
  • (?) - The long-abandoned tunnels of this bismuth mine have now fallen under the control of the Order of the Black Worm.
  • Tide-Born Dream-Wallow - "During a dream-wallow, our egg-kin are given a glimpse of the path they walk. And with it comes an opportunity to change the course of their life. Heed its warning, or risk leaving yourself unmoored and adrift."—Tide-Reader Suhath
  • (?) - "I hear your voice in the churning surf, sense your judgment in the bite of coral, and feel your embrace in the tidal cavern's current. Itz-Teyeesh, guide me toward my destined scales."—A Tide-Born Prayer to the Dread Father
  • (?) - "It's a perfectly reasonable plan. We ring the bell and transport the entire courtyard—us, the Worm Cult, and everything—into Meridia's realm. Don't look at me like that! I know exactly what I'm doing."—Gabrielle Benele
  • Bismuth Steam Baths - Once a relaxing getaway for Corelanyan nobles, this elegant retreat features an outdoor pool along the shore, indoor steam baths, and spacious facilities that allow even the most battle-worn adventurer to treat themselves.
  • The Sleepy Sloth - Named after an amusing incident with Solstice's sloths, this airy room provides travelers and adventurers alike with a quiet space to recuperate. It can even accommodate your favorite arboreal friends!

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